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︎ You can contact me via email : gastonwelisch@gmail.com
︎Alternatively, I’m also on instagram : @gastonwelisch
Please get in touch for projects, collaborations, queries.
My practice integrates critical research with creative technology.
My work consists of four overlapping areas:
Technology & systems
I can build working prototypes that translate emerging technologies into experiences that can be tested, discussed, critiqued and used.
- Full-stack prototyping: Python, Flask, HTML, CSS, JavaScript, SQL, analytics, API integration
- AI systems design and integration: large language models, chat, computer vision, diffusion models, model training, voice interfaces, content moderation, agents, RAG, embeddings
- Creative technology prototypes and experimental web platforms used by thousands of active participants

Research & critical theory
I contextualise design and technology in relation to their socio-cultural and political impacts. I turn these critical questions into concrete outputs, through theory as well as empirical methods.
- Speculative and critical design, Futures thinking, strategy, reports and consultancy
- Academic publications: conference presentations, journal articles, practice-based research
- Social science methods: interviews, qualitative analysis, workshops
- Collaboration with domain experts, decision-makers, citizens, and users
- Teaching and facilitation, lectures, talks and courses
Making & material practice
I use visual and material language to make ideas tangible and shareable, either as research tools or as final outputs.
- 3D modelling, texturing, animation, and 3D printing (Rhinoceros 3D, ZBrush, Blender, Substance Painter, Marmoset Toolbag)
- Physical model-making and prototyping: paper, wood, metal
- Graphic design: digital and print, including layout, bookmaking and risography
- Illustration and storytelling
- Photography: studio product photography and event documentation
Interaction & play
I design for participation and enquiry, with an attention to how people encounter and interpret things over time.
- Interactive and playful prototypes
- Physical computing: Arduino, Raspberry Pi, sensors, displays, sound and haptics
- Interface and interaction design
- Participatory installations, public engagement and interactive workshops


