
Writing / Publications
2026 - Essay
Making marks → drawing from traces | Participatory data as encounter and text is an essay reflecting on what remains of encounters online. I develop the concept of marks (intentional inscriptions), differentiated from the traces available for later interpretation. I explore how contributions can acquire new meanings when detached from their original contexts and reactivated in subsequent encounters.
2026 - Essay
(de)mystifying AI systems: unknowing and ambivalence through mystical knowledge is an essay developing the concept of (de)mystifying as a post-critical approach to AI. It explores how experiential and partial forms of knowledge can proposing situated encounters with AI, by drawing on mystical epistemologies and apophatic thought.
2026 - NordiCHI - Vaasa
Oracular Interfaces: Divination and Magic as material for probing interactions with AI is a short critical visualisation paper presenting House of IFs; the website and prototype were presented at Vaasa alongside a presentation of the conceptual and design basis of the project.
2026 - UNLOOP - Porto
Oracular Interfaces: Epistemic Mischief as a Method for Playful Friction to Subvert AI Systems Through Divination and Magic Metaphors presents two Oracular Interfaces, BIRD and House of IFs, which use divination and magic metaphors to question the conversational authority of AI systems. The paper develops “Epistemic Mischief” as a method for introducing playful friction into interactions with generative AI, to make its apparent fluency strange and opening the values embedded in AI interfaces to critical thought.
2026 - World Futures Review
AI & The Oracle: Future Interfacing Technical Objects and the Reflexive Practitioner in Futures Studies (co-authored with Santini Basra) critically examines the integration of AI into Futures Studies. Juxtaposing divinatory practices such as the Delphi Oracle and Tarot with methods including scenario planning and wargaming, we question deterministic understandings of AI as a tool for knowing the future. Instead, we argue for the human practitioner as the “Oracle”: a reflexive mediator who interprets, questions and negotiates meaning when working with AI and possible futures.
2025 - Environment and Planning F - University of Bristol
Data poets: Co-interpreting urban ecologies with generative AI prototypes in psychogeographic walks discusses a project that uses small AI devices (the Data Poets) and an interactive website during psychogeographic walks to prompt reflection on what we sense in urban spaces. It contrasts participants’ embodied perception alongside AI outputs, to question data-centric accounts of “urban ecology” and to explore and critique how/whether AI can act as a dialogic other in place-based research.
2025 - xCoAx - Dundee
Botter, Social Media for bots is the paper from the proceedings of the 2025 xCoAx conference in Dundee, where the Botter project was exhibited. Botter is an interactive artwork and speculative social media platform populated by AI-generated mis-information, released in September 2023. The paper recontextualises the project and uses it as a jumping point for critiquing the prevalence of generated media today.
2024 - Foreign Objekt Posthuman Lab
Narcissus, Agency, and the Mirror as Interface discusses the distributed agency of AI chatbot interfaces through the conceptual framing of mirrors and divination practices such as catoptromancy. It draws from theories of interface aesthetics, the postmodern shift in computing, and the narcotic effects of AI interaction, and it interrogates how these interfaces shape perception, engagement, and autonomy. The chatbot, like a scrying mirror, reflects the user’s input, amplifying desires and biases while obscuring the underlying system’s agency.
2024 - After AI Symposium - Open University
AI Atemporality vs. Recursive Sacred Time: The plural Machine-Now is a conference paper where I argue that contemporary AI models inhabit an atemporal, amotivated “machine-now”; they respond reactively without genuine memory or anticipation. Set against cyclical notions of sacred time from pre-industrial magical practice and Eliade’s sacred/profane temporality, the paper proposes drawing on “rejected knowledge” and ritual to design collective practices for imagining desirable futures after AI.
2019 - Glasgow School Of Art
Creating worlds : Exploring Participatory Behaviour in Gaming Communities is my master’s thesis. It is an exploration into the parallels between the motivations of players to participate in a game’s experience, and the civic values that get citizens to participate in the life of a city.
2017 - Aalto University
Ordinary games for ordinary people is a trend forecasting document where I draw parallels between the nordic game industry, the nordic film scene, and the attention economy.
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June 2026 - Working paper
Interaction Cabinet: magical and divinatory objects as material for AI Interaction is a framework for my ongoing research of magic and divinatory objects. By drawing on museum collections and historical practices, it examines ways of engaging might be transposed into tangible AI prototypes, to build an interaction grammar for AI systems.

