
Research
2025 - Environment and Planning F - University of Bristol
Data poets: Co-interpreting urban ecologies with generative AI prototypes in psychogeographic walks discusses a project that uses small AI devices (the Data Poets) and an interactive website during psychogeographic walks to prompt reflection on what we sense in urban spaces. It contrasts participants’ embodied perception alongside AI outputs, to question data-centric accounts of “urban ecology” and to explore and critique how/whether AI can act as a dialogic other in place-based research.
2025 - xCoAx - Dundee
Botter, Social Media for bots is the paper from the proceedings of the 2025 xCoAx conference in Dundee, where the Botter project was exhibited. Botter is an interactive artwork and speculative social media platform populated by AI-generated mis-information, released in September 2023. The paper recontextualises the project and uses it as a jumping point for critiquing the prevalence of generated media today.
2024 - Foreign Objekt Posthuman Lab
Narcissus, Agency, and the Mirror as Interface discusses the distributed agency of AI chatbot interfaces through the conceptual framing of mirrors and divination practices such as catoptromancy. It draws from theories of interface aesthetics , the postmodern shift in computing, and the narcotic effects of AI interaction, it interrogates how these interfaces shape perception, engagement, and autonomy. The chatbot, like a scrying mirror, reflects the user’s input, amplifying desires and biases while obscuring the underlying system’s agency.
2024 - After AI Symposium - Open University
AI Atemporality vs. Recursive Sacred Time: The plural Machine-Now is a conference paper where I argue that contemporary AI models inhabit an atemporal, amotivated “machine-now”; they responding reactively without genuine memory or anticipation. Set against cyclical notions of sacred time from pre-industrial magical practice and Eliade’s sacred/profane temporality, the paper proposes drawing on “rejected knowledge” and ritual to design collective practices for imagining desirable futures after AI.
2023 - Glasgow School Of Art
Creating worlds : Exploring Participatory Behaviour in Gaming Communities is my master’s thesis. It is an exploration into the parallels between the motivations of players to participate in a game’s experience, and the civic values that get citizens to participate in the life of a city.
2017 - Aalto University
Ordinary games for ordinary people is a trend forecasting document where I draw parallels between the nordic game industry, the nordic film scene, and the attention economy.